Post by pilgrimofmanynames on Jun 28, 2013 9:28:41 GMT -5
Name: Celobra the Red, originally Celobra Caren. She still goes by that name while her spirits are dormant. Her title of "the Red" comes from her Shade appearance, which she can never quite be rid of.
Age: Celobra Caren, a child, is essentially nine years old, but her actual years of existance on Earth number somewhere around 70.
Race: Shade, somethimes partially human
Allegiance: Neutral--the spirits are mostly concerned for her survival, and she isn't well--informed enough to form an opinion.
Physical Description: Small and somewhat slim. Her skin is very pale, chalk white when the spirits are dominant and she is a Shade, more natural-looking when the human mind is conscious. Her eyes are red with streaks of gold, although, like her skin color, they become more plain-looking (from bright red to brownish-maroon) when Celobra herself is awake. She wears finer clothes than you would expect from a homeless, parentless child, since she occasionally uses her magic to renew them when the spirits are dominant. They usually consist of a warm, thick black hooded cloak and a brown dress, although she will sometimes forgo the cloak when she is in a place where her appearance is of little import.
Personality: She tends to be imperious, even when her spirits are dormant. She is good at arguing her case (from much experience convincing terrified humans not to kill her), and as such is skilled at reasoning. Although she is not often the most pleasant person to be around, she is good at negotiations and, although she has no friends, she has numerous allies among the homeless in Teirm.
History: She was originally from a small and now lost and nameless village in the Spine. Even she doesn't know its name, as she never learned to call it anything other than "home". Her father was a mage, though not especially skilled, like most Talented humans. Her mother died when she was three of an illness nobody could explain at the time. (Cancer.) He was unable to save her due to his limited expertise and vocabulary.
When Celobra was five, she began to talk to creatures with her mind. Her father trained her, and when she was eight, she began to speak to a group of three spirits in a hidden area just outside the village. Soon after, her father discovered that she, too, had her mother's disease. (Some small amount of cancers are entirely hereditary. Source is Wikipedia, so I don't really trust it, but it's good enough for me.) Upon following her to her meeting place with the spirits (since he was worried about her), he had an idea. He decided to make a deal with the spirits--they could have a physical form, so long as they kept Celobra alive and well. The spirits, who had grown...accustomed to Celobra, agreed. They became a Shade in Celobra's body, while preserving her mind and letting her be conscious most of the time. This symbiotic relationship hasn't stopped since then. Over the years, the spirits got used to human sensations and began to, maybe, just maybe, feel emotions. Though they aren't really sure about that, and don't want to believe it's true. Celobra left for Teirm when her father died, and she's been there ever since.
Roleplaying Sample: Celobra gathered her cloak around her. It was ridiculously warm and muggy, as Teirm often was, but Her Friends were awake, and she couldn't risk anyone seeing her Shade's skin. She turned left into an alley. Contemplating heading to an inn for a quick bite to eat, she turned around again, but Her Friends refused. We watch for danger today. You cannot go to such a crowded place. She rolled her eyes, sighing when Her Friends moved them back to the alley. You know I don't like it when you meddle with my motions, she told them. She went back down the alley and scanned the edges. This new hideout had been hers for a year, but which side of the alley the grate was on always escaped her. Spotting it, she knelt and wrapped her thin fingers around the middle bar. She lifted it with a strength any onlooker would have been amazed at - a strength beyond any normal child - and swung her legs into the hole. Left. Remember that. she told Her Friends. She dropped a few inches into her temporary home and pulled the grate back over the entryway. A small cot and a barrel stood at the far end of the chamber. This decommissioned sector of the sewers was the safest lair she had found yet. She hoped it would e worth the smell.
Age: Celobra Caren, a child, is essentially nine years old, but her actual years of existance on Earth number somewhere around 70.
Race: Shade, somethimes partially human
Allegiance: Neutral--the spirits are mostly concerned for her survival, and she isn't well--informed enough to form an opinion.
Physical Description: Small and somewhat slim. Her skin is very pale, chalk white when the spirits are dominant and she is a Shade, more natural-looking when the human mind is conscious. Her eyes are red with streaks of gold, although, like her skin color, they become more plain-looking (from bright red to brownish-maroon) when Celobra herself is awake. She wears finer clothes than you would expect from a homeless, parentless child, since she occasionally uses her magic to renew them when the spirits are dominant. They usually consist of a warm, thick black hooded cloak and a brown dress, although she will sometimes forgo the cloak when she is in a place where her appearance is of little import.
Personality: She tends to be imperious, even when her spirits are dormant. She is good at arguing her case (from much experience convincing terrified humans not to kill her), and as such is skilled at reasoning. Although she is not often the most pleasant person to be around, she is good at negotiations and, although she has no friends, she has numerous allies among the homeless in Teirm.
History: She was originally from a small and now lost and nameless village in the Spine. Even she doesn't know its name, as she never learned to call it anything other than "home". Her father was a mage, though not especially skilled, like most Talented humans. Her mother died when she was three of an illness nobody could explain at the time. (Cancer.) He was unable to save her due to his limited expertise and vocabulary.
When Celobra was five, she began to talk to creatures with her mind. Her father trained her, and when she was eight, she began to speak to a group of three spirits in a hidden area just outside the village. Soon after, her father discovered that she, too, had her mother's disease. (Some small amount of cancers are entirely hereditary. Source is Wikipedia, so I don't really trust it, but it's good enough for me.) Upon following her to her meeting place with the spirits (since he was worried about her), he had an idea. He decided to make a deal with the spirits--they could have a physical form, so long as they kept Celobra alive and well. The spirits, who had grown...accustomed to Celobra, agreed. They became a Shade in Celobra's body, while preserving her mind and letting her be conscious most of the time. This symbiotic relationship hasn't stopped since then. Over the years, the spirits got used to human sensations and began to, maybe, just maybe, feel emotions. Though they aren't really sure about that, and don't want to believe it's true. Celobra left for Teirm when her father died, and she's been there ever since.
Roleplaying Sample: Celobra gathered her cloak around her. It was ridiculously warm and muggy, as Teirm often was, but Her Friends were awake, and she couldn't risk anyone seeing her Shade's skin. She turned left into an alley. Contemplating heading to an inn for a quick bite to eat, she turned around again, but Her Friends refused. We watch for danger today. You cannot go to such a crowded place. She rolled her eyes, sighing when Her Friends moved them back to the alley. You know I don't like it when you meddle with my motions, she told them. She went back down the alley and scanned the edges. This new hideout had been hers for a year, but which side of the alley the grate was on always escaped her. Spotting it, she knelt and wrapped her thin fingers around the middle bar. She lifted it with a strength any onlooker would have been amazed at - a strength beyond any normal child - and swung her legs into the hole. Left. Remember that. she told Her Friends. She dropped a few inches into her temporary home and pulled the grate back over the entryway. A small cot and a barrel stood at the far end of the chamber. This decommissioned sector of the sewers was the safest lair she had found yet. She hoped it would e worth the smell.